

Unique armor for this armor type can be obtained from The Institute by the synth requisition officer and through tier 4 settlement armor stands.īoth the Synth helmet and the Synth field helmet occupy all three head slots.ĭC guard armor can be seen as a tier 1 to 3 armor type. The end result is a standard variant that's only slightly weaker than combat armor for all-purpose use, a sturdy variant that's somewhat better for all-purpose use and a heavy variant that's better all around. The standard and sturdy variants have somewhat to slightly weaker ballistic resistances compared to the tier 3 combat armor, but the heavy variant has slightly better ballistic resistance, and all variants have superior energy resistance. Synth armor can be seen as a tier 4 armor type. While all other armor has identical stats for the left and right variants of limbs, combat armor has different weights for left and right legs. Although heavy leather armor has superior energy resistance and heavy metal armor has superior ballistic resistance, combat armor has better ballistic resistance than leather and better energy resistance than metal, making it better geared for all-purpose use. The standard variant has superior energy and ballistic resistance to both leather and metal. The standard variant of metal armor has inferior ballistic and energy resistances compared to the tier 3 combat armor, but the sturdy and heavy variants of metal have slightly superior ballistic resistance at the expense of considerably weaker energy resistance.Ĭombat armor can be seen as a tier 3 armor type, providing the best of both from the tier 2 armor types leather and metal. Metal provides superior ballistic resistance but inferior energy resistance when compared to leather armor. Metal armor, along with the leather armor above, can be seen as tier 2 armor types, serving as counterparts to each other. The standard and sturdy variants of leather armor have inferior ballistic and energy resistances compared to the tier 3 combat armor, but heavy leather, and sturdy legs, have slightly superior energy resistance at the expense of considerably weaker ballistic resistance. Leather provides superior energy resistance but inferior ballistic resistance when compared to metal armor. Leather armor, along with the metal armor below, can be seen as tier 2 armor types, serving as counterparts to each other. Providing the least energy and ballistic resistance out of all armor types - in some cases, excluding the DC guard armor type - it's the armor most commonly worn by raiders. Raider armor is usually the most common armor type, and can be seen as a tier 1 armor. Unique armors are pre-named, have a special legendary bonus and are only available through certain merchants and quest rewards. Legendary armors come with random bonuses and are mostly dropped by Legendary enemies. Normal armors have no special bonuses applied to them. However, wearing power armor nullifies all bonuses provided by the lower layers.Įach piece of armor falls under one of these classifications: Normal, Legendary or Unique.
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Furthermore, armor mods can be applied to select items, providing additional bonuses.Ĭharacters can enter power armor wearing any combination of clothing, adding an additional layer of armor. All of these items and their unique bonuses are detailed below. Each item on every layer can offer bonuses, such as different kinds of damage resistance. Many wardrobe items take up multiple slots, including armor slots, limiting what other pieces they can be combined with. Armor - These are worn on top of the base layer.Hat (Baseball caps, combat armor helmet, fedoras, etc.).Body (Pants, shirts, vault jumpsuits, etc.).

The system is broken up into 9 slots, and 2 layers: In Fallout 4 the wardrobe system allows the Sole Survivor to piece together their outfit from a variety of clothing and armor choices.
